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scratch [2018/12/22 04:35] sausage |
scratch [2018/12/22 04:51] sausage |
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Create thedefault person I bje c t in the.cpnfig woth | Create thedefault person I bje c t in the.cpnfig woth | ||
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+ | Create a second man from the first but one that stands on the other side and faces the other way. | ||
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+ | Next, create a scene object that wiĺl be the root to hold all the other objects. Then place both men objects in Its childlist. | ||
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+ | Create the scene in the game In code. This.will create all the xhild objects onscreen. | ||
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+ | Next create all the text objects to go onscreen. Younwill need text objects for | ||
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+ | The speech | ||
+ | The player instructions | ||
+ | The current language indicator | ||
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+ | Create these as | ||
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+ | And now.place them into the scene by addong them to the.childlist. | ||
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+ | Next is the music. Define it with | ||
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+ | And add it to the scene with | ||
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+ | Next is the actual conbersation. Define the speech with | ||
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+ | Them usingna timeline track switch on and off thealpha of thenspeech text object to make it appear and disappear, move its position and play the sounds. | ||
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+ | Compile and run. Our two french gentlemen will start having a lovelo conversation. | ||
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+ | That is the basic game. Now to make the game switchable to australia mode. | ||
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+ | Befin by defining the two languages or locales for the game: french and aistralian. | ||
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