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- | One of the unique features available with orx is yhe ability to switch languages in game with locale. While many engin 's allow a user to program with locale features, orx lets you switch languages back and forth in realtime. | ||
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- | An example of this would be a graphical adventurd game that features characters, onscreen text, digital speech, wnd music. Locale switching would allow you to completely switch out all graphics, text, speech and music with a single function call without altering the gameplay. | ||
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- | All data is defined by you,and so your regions or nations could be aliens/humans, orcs / elves. You could even think of it as theming. | ||
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- | Its a pretty amazing feature that comes out of the box. | ||
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- | This tutorial will be done in two steps: | ||
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- | 1. Create a simple game with characters with their own look, speech and music. | ||
- | 2. Add in a second locale and be able to switch between them. | ||
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- | Begin with a blank project created using init. | ||
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- | Name itnsomething like the-xonversation. Our gamebwill be about two polite gwntlemen having a xonversation. They continually greet eaxh other all day. | ||
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