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scratch [2018/12/22 04:42] sausage |
scratch [2018/12/22 04:55] sausage |
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And now.place them into the scene by addong them to the.childlist. | And now.place them into the scene by addong them to the.childlist. | ||
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+ | Next is the music. Define it with | ||
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+ | And add it to the scene with | ||
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+ | Next is the actual conbersation. Define the speech with | ||
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+ | Them usingna timeline track switch on and off thealpha of thenspeech text object to make it appear and disappear, move its position and play the sounds. | ||
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+ | Compile and run. Our two french gentlemen will start having a lovelo conversation. | ||
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+ | That is the basic game. Now to make the game switchable to australia mode. | ||
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+ | Befin by defining the two languages or locales for the game: french and aistralian. | ||
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+ | Next, define.those locales and create keys for the various assets that are required to switch out: graphics, sound and text | ||
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+ | Finally go to each config and replace the absolute pathsnto assets and text with the named keys in the locale sections. These locale keys are.called using the $ symbol | ||