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scratch [2018/12/22 04:51] sausage |
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- | One of the unique features available with orx is yhe ability to switch languages in game with locale. While many engin 's allow a user to program with locale features, orx lets you switch languages back and forth in realtime. | + | One of the unique features available within Orx is the ability to switch languages in game using locale features. While many game engines allow a user to program using locale to some degree, Orx lets you switch languages back and forth in real-time. |
- | An example of this would be a graphical adventurd game that features characters, onscreen text, digital speech, wnd music. Locale switching would allow you to completely switch out all graphics, text, speech and music with a single function call without altering the gameplay. | + | An example of this could be a graphical adventure game that features characters, onscreen text, digital speech, and music. Locale switching would allow you to completely switch out all graphics, text, speech and music with a single function call without altering the game-play. |
- | All data is defined by you,and so your regions or nations could be aliens/humans, orcs / elves. You could even think of it as theming. | + | All data is defined by you, and so your regions or nations could be aliens/humans, orcs/elves. You could even think of it as a kind of themeing. |
Its a pretty amazing feature that comes out of the box. | Its a pretty amazing feature that comes out of the box. | ||
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1. Create a simple game with characters with their own look, speech and music. | 1. Create a simple game with characters with their own look, speech and music. | ||
- | 2. Add in a second locale and be able to switch between them. | + | 2. Add in a second locale, and be able to switch between them. |
Begin with a blank project created using init. | Begin with a blank project created using init. | ||
- | Name itnsomething like the-xonversation. Our gamebwill be about two polite gwntlemen having a xonversation. They continually greet eaxh other all day. | + | Name your project something like the-conversation (or whatever you wish). |
- | We eventually want to be able to switch theor natio nality as theplayer may prefer to play the game in the theme pf th eir own country and language. | + | Our game will be about two polite gentlemen having a conversation. They continually greet each other all day. |
+ | |||
+ | Eventually, we want to be able to switch their nationality, as the player may prefer to play the game in their own country and language. | ||
Assets | Assets | ||
- | Lets bein with the french assets, and build the french version of the game to start. | + | Let's begin with the French assets, and build the French version first. |
- | Obkect | + | |
+ | Object | ||
Speech | Speech | ||
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Music | Music | ||
- | Delete the default config object and fz. We wont need those. | ||
- | Create thedefault person I bje c t in the.cpnfig woth | + | Delete the default config object and FX sections. We wont need those. |
+ | |||
+ | Create the default ''Person'' object in the config with: | ||
+ | |||
+ | [] | ||
+ | |||
+ | Create a second person from the first, but one that stands on the other side and faces the other way: | ||
+ | |||
+ | [] | ||
+ | |||
+ | Next, create a ''Scene'' object that will be the root to hold all the other objects. Then place both Person objects in it's Childlist. | ||
+ | |||
+ | [] | ||
+ | |||
+ | Create the scene in the game in code. This will create all the child objects onscreen. You can just change the existing ''Object'' creation with ''Scene'', from: | ||
+ | |||
+ | [] | ||
+ | |||
+ | to: | ||
+ | |||
+ | [] | ||
+ | |||
+ | |||
+ | |||
+ | Create all the text objects to go onscreen. You will need text objects for: | ||
+ | |||
+ | - The speech | ||
+ | - The player instructions | ||
+ | - The current language indicator | ||
+ | |||
+ | Create these as: | ||
+ | |||
+ | [] | ||
+ | |||
+ | And now place them into the scene by adding them to the Childlist: | ||
+ | |||
+ | Next is the music. Define it with: | ||
+ | |||
+ | [] | ||
+ | |||
+ | And add it to the scene with: | ||
+ | |||
+ | [] | ||
+ | |||
+ | Next is the actual conversation. Define the speech with: | ||
- | Create a second man from the first but one that stands on the other side and faces the other way. | + | [] |
- | Next, create a scene object that wiĺl be the root to hold all the other objects. Then place both men objects in Its childlist. | + | Them using a timeline track switch on and off the alpha of the speech text object to make it appear/disappear, move its position and play the sounds. |
- | Create the scene in the game In code. This.will create all the xhild objects onscreen. | + | Compile and run. Our two French gentlemen will start having a lovely conversation. |
- | Next create all the text objects to go onscreen. Younwill need text objects for | ||
- | The speech | + | That is the basic game. |
- | The player instructions | + | |
- | The current language indicator | + | |
- | Create these as | ||
- | And now.place them into the scene by addong them to the.childlist. | + | Now to make the game switchable to Australia mode. This is the easy part. |
- | Next is the music. Define it with | + | Begin by defining the two languages for the game: French and Australian. |
- | And add it to the scene with | + | [] |
- | Next is the actual conbersation. Define the speech with | + | Next, define those languages as sections containing your keys for the various assets or text: |
- | Them usingna timeline track switch on and off thealpha of thenspeech text object to make it appear and disappear, move its position and play the sounds. | + | [] |
- | Compile and run. Our two french gentlemen will start having a lovelo conversation. | + | Finally go to each config and replace the absolute asset paths and text with the named keys from language sections. These keys are called using the special $ symbol: |
- | That is the basic game. Now to make the game switchable to australia mode. | + | [] |
- | Befin by defining the two languages or locales for the game: french and aistralian. | + | Compile and run. Now you can switch between the two languages with the Space Bar. Everything in the game switches over in an instant. Pretty impressive stuff. |
+ | Acknowledgements, permissions and thanks | ||
+ | Accordion performance of Je Te Veux by Norimichi Nagasaka. Youtube channel is at: https://www.youtube.com/user/VAccordion | ||
+ | Graphics by Trevor Brennan: http://trevorbrennan.com | ||
+ | Thanks to FullyBugged, Dom M ad Matt R for the voices. | ||